A research paper from my masters degree detailing the processes Nintendo uses for 2D level design in Mario and Donkey Kong.


A research paper from my masters degree about subconsciously guiding players in Banjo Kazooie.


ドンキーコングトロピカルフリーズの問題と解決の短い要約。 A short outline of some problems in Donkey Kong Tropical Freeze for the Wii U and possible solutions. The document is in Japanese.


My thesis for masters degree.


I created a pitch for a new creature and map for Guild Wars 2.


A game design for Earl the Penguin, a 2.5D side scroller.


For the technical design document for Jukebox Paradise I was responsible for explaining how all of the features and systems of the game worked, and how the team would implement them.


My team chose to reverse engineer Super Mario U for the Wii U. I was responsible for enemies, bosses and level walkthroughs,


The mission design doc was made for a sequel to the Earl the Penguin GDD.


I decided to redesign Skyrim using Master Chief from Halo.


A level pitch document I made for an alternate ending to Far Cry 3.


One page pitch document for a new Unreal Tournament game.


Pitch for a mobile 2D side scrolling game I made.


The single player level was designed for a 5 minute player through that feature at least one puzzle and a choice for the players. The level contains three puzzles and is a 10 minute play through.


The death match level was designed for 6 people.