I worked with some friends on a prototype for a SNES style rpg game. I was programmed everything in the prototype including AI, game systems, combat, level/inventory systems.



Jukebox Paradise is a 2-4 player written in C# using Unity. I was responsible for coding the game systems (item collection and scoring), players and UI.



Arena Tale is a game I did free lance work on for around 6 months. The game was never released and this is a collection of some of the code I wrote. Some of these classes I did not write intially but heavily modified. I wrote all of the AT_ classes, state machines, AI and system code from scratch.



A small demo made in UE4 to implement behavior trees in blueprint and play a level against AI.



Unity project visualizing 4 different path finding algorithms.



A Rubik Cube game I built in a weekend for a game jam. It supports cubes of size 3-6, saving and loading, undoing commands.



Kevin and Carla is a two player game written in ActionScript 3. I was responsible for programming everything in the game including players, level system and a game object system. I also included a math class I created.



I tried to create Minecraft in Unity using C#.



Top down diablo stype ARPG made for a gamejam.



One button game in Unity in one day for a gamejam.



I made this game in one day for a gamejam. I wanted to make a game similar to space invaders.



A simple API for putting orders at tables for a restaurant built in Rust to learn Rust.



16K memory manager written in C++



Dynamic programming implementation of a boggle solving algorithm written in C#.



Simple plain formatted text to HTML parser written in C#.



For my senior project at Rowan my group created a SPV bitcoin client and wallet.



Created an AI to play black jack.



An implementation of RSA (Rivest Shamir Leonard) Encryption system written in Java.



An implementation of SDES (Simplified Data Encryption Standard) system written in Java.



An implementation of a hexadecimal number class written in Java.